I currently have 15 years experience in the 3D industry working as a 3D generalist and texure artist. Everything I have learnt has been self taught over a number of years . I specialise in more hard surface modelling than organics but have some experience in character development as i have been involved in company that was creating human avatars.This helped me understand texture unwrapping, facial and body animation and most forms of texturing to a photorealistic state. I constantly strive to increase my skills and am always willing to learn new techniques and packages.
More recently in my current job I have specialised in producing photorealistic renders for a number electrical and kitchen products to be used on boxes along with architectural interior lighting and texturing.
3D Generalist at Amego World
May 2007 – May 2010 Macclesfield, UK
My primary responsibility here involves the modelling and animation of human avatars. Whilst working at AmegoWorld I have learnt many new skills such as character rigging, modelling and texturing along side the creation of 2D and 3D graphics to be used within the company website. As before all skills learnt within the company have been self taught and have benefited both me and the company as a result. Amego World has helped further my skill set along avenues not explored before.
3D Generalist at Advanced Illustrations
Feb 2001 – Sept 2006 Congleton, UK
Whilst working at Advanced Illustrations i handled a large section of the 3d side of the company, performing such tasks as the modelling, texturing and animating of each project. As this was a technical Illustration company it involved mainly solid modelling, All experience within the company was self taught . I originally started off Nurbs modelling in Rhino but went on to teach myself 3d Studio Max and Mental Ray
Lead CGI Artist at CIC Photographic
Present Burslem, Stoke
Product modeller,texture artist and animator, this work has included working for such clients as swan, RKW electrical and Morphy Richards rendered to a photo realistic quality.
Architectural design including kitchens, bedrooms and bathrooms.
This particular role with the help of the 3d professionals i am currently working with has helped push my modelling and lighting skills to a new level, its also given me the opportunity to learn Cinema 4D, Vray and Octane Render.